THE WILDER-NESS ADVENTURES

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Core Peace Bias

In a random walk of all the little choices, not all of which are clear to take, over time the truly random chooser will zig zag in and out within the same local space, never really getting anywhere in the average over time. But, to apply a deliberate and systematic weight that favors one direction consistently, the random walk drifts in the average. [!Richard Hamming quote]

[[ UNDER RECONSTRUCTION ]]

[[ TODO: reorder, favor {emotion, thinking, restraint; … ]]

[[ TODO: Pieces: local|global, ;, the exception game, review process ]]

Core Peace Bias

Favored Value Unfavored Value
Nonviolence > Violence
Creation > Destruction
Process > Product
Compassion > Sympathy
Commitment > Noncommital
Acceptance > Denial
Tolerance > Intolerance
Inclusion > Exclusion
Neutrality > Polarization
Trust > Distrust
Preservation > Disruption
Empathy > Indifference
Difference > Similarity
Interdependence > Independence
Love > Hate
Emotion > Intellect
Thinking > Feeling
Restraint > Release
Democracy > Autocracy
Transparency > Opacity
Flexibility > Rigidity
Collaboration > Competition
Humility > Arrogance
Resilience > Fragility
Sustainability > Short-term Gains
Patience > Impatience
Empowerment > Control
Mindfulness > Negligence
Accountability > Irresponsibility
Integration > Disintegration
Evolution > Revolution
Adaptation > Stagnation
Discomfort > Comfort
Giant Steps > Baby Steps
Future > Past
Difference > Similarity
Challenge > Ease
Actual Intelligence > Artificial Intelligence
Variation > Consistency